How to play

Martha Hurry - Double Agent is a real-time, hidden-information Cold War strategy game. You and your opponent each command a network of secret agents — but you don't fully know whose side they're really on.

Getting started

The agent network

Each game has 26 agents, lettered A–Z. Every agent has a rank from 0 to 4 as you see them, and a possibly different rank as your opponent sees them — that gap is the whole game.

You can't be certain which of your non-rank-4 agents are secretly working for the other side until a mission or a forced confrontation reveals it.

Loyalty and orders

There are two factors that decide who an agent obeys:

- loyalty, whichever side currently has the higher rank for them;

- whether the orders are Mandatory or Don't Blow Cover.

A Mandatory order always beats a Don't Blow Cover order, but if both sides issue mandatory orders:

- the agent obeys the side they are loyal to;

- the agent's disloyalty is exposed to the other side.

If both sides issue Don't Blow Cover orders, the agent quietly follows their loyalty.

Missions

Rank-0 mercenaries charge $3M per second on a mission, billed until the slowest member of the team arrives.

Economy

Each city you hold generates income over time. Every mission costs money up front, and mercenaries bill by the second on top of that — balance expansion against your ability to actually pay for it.

Winning

You win by controlling 18 of the 28 cities on the map, or by eliminating every one of your opponent's truly loyal agents. A game can also end if your opponent resigns, or is abandoned if neither side returns after a disconnect.

Pausing

Either player can pause the game from the in-game HUD, and resume it later — game time (travel progress, income, mercenary wages) freezes while paused.

Ranked play

Games against another player affect your ELO rating; games against the AI opponent don't. Your rating and match history are visible to other players via the lobby.